Friday, March 20, 2009

HOW STATS AFFECT THE WARRIOR

NORMAL STATS

STRENGTH:
Increases the warrior's Attack Power, thereby increasing the warrior's damage. Strength also increases the damage that a warrior can block with his shield.

20 Strength = 1 Block Value
1 Strength = 2 Attack Power
14 Attack Power = 1 DPS (Damage per second)
Therefore, 7 Strength = 1 DPS

STAMINA:
Increases health points. This is critical for warriors due to the inability to heal themselves, as well as to absorb the large amounts of damage mobs will try and cause against a party.

1 Stamina = 10 Health points
(with maxed talent "Vitality", which increases stamina by 6%, 1 Stamina = 10.60 Health Points)

AGILITY:
Agility increases the following: attack power with ranged and close combat weapons, armor, critical hit chance and the chance to dodge attacks. The increased attack power is great for warriors, as it increases damage dealt and therefore, increases threat generated. The armor bonus is relatively small for warriors since they wear plate armor. (The main reason to boost agility is for the extra critical hit %, but crit is not a stat to stack on a warrior tank.)

2 Agility = 1 Armor point
33 Agility = 1.0% crit
30 Agility = 1.0% dodge


MITIGATION AND AVOIDANCE STATS

ARMOR:
Armor augments a character's health to a higher number (if the armor is positive), which represents the amount of physical damage a player can withstand. For instance, a character with 5000 health and 50% armor would be able to absorb 10000 damage before dying.

DEFENSE:
Defense rating reduces the chance to be critically hit by attacks from PvE mobs. At the lvl 80 defense cap, you will effectively reduce this chance to 0% (YOU CANNOT BE CRITED BY ANY MOB IN THE GAME! YAY!)

DODGE:
The warrior moves out of the way of the enemy's attack, and takes no damage from it. It is extremely useful to have a trinket which increases dodge rating for a short time to help healers keep up with healing. (If you're not getting hit, you don't need heals...) A warrior can only dodge frontal attacks. Attacks from behind cannot be dodged.

PARRY:
The warrior parries the enemy's attack and takes no damage from it. Parrying attacks increases the warrior's melee haste rating, causing him to hit faster than normal. A warrior can only parry frontal attacks. Attacks from behind cannot be parried.

BLOCK (RATING):
The warrior raises his shield and blocks the enemy's attack. Block rating increases a warrior's % chance to block. Unlike dodge and parry, blocking an attack only reduces the amount of damage done to the warrior. A warrior can only block frontal attacks. Attacks from behind cannot be blocked.

BLOCK (VALUE):
The amount of damage a Block reduces depends on the block value of your shield, any enchantments, talents and strength. Damage reduced by blocking is calculated after other damage reducing factors, such as armor, which increases the effectiveness of blocking.


DPS/THREAT BOOSTERS

HIT RATING:
Increases the chance for the warrior to hit his enemy. Since as tanks we use a one-hand weapon and a shield, our hit rating caps at 263 hit rating (which is a lot lower than a duel-wielding dps would need).

EXPERTISE:
At level 80, every 8.2 points of expertise rating grants one point of expertise. One point of expertise decreases the chance that melee attacks made by the warrior will be dodged or parried by 0.25%. When a warrior tank is parried, it may trigger a boss to begin to swing faster, causing burst damage.

5 comments:

  1. what is hit caps on fury warrior

    ReplyDelete
  2. white hit cap is different from yellow hit cap. 790 is the white hit cap for fury (693 actually) but you'll never reach that nor should you worry about reaching that you want to be at yellow hit cap

    ReplyDelete
  3. i know how to gear a paladin DPS, spec wise, but what stats should you stack on a Fury warrior?,

    Arp and?.........

    ReplyDelete
  4. Hit rating (until soft cap), Strength, Armor Pen, Expertise (~26 rating), Crit

    ReplyDelete